Teddy bear platformer
The Adventures of B Bear
A platformer whose hero is a real teddy bear, photographed in twenty-three poses and cut out frame by frame.
Opens a dedicated game view. Exit game brings you back here.

About the game
A finished build, playing here exactly as it was delivered. The hero is not drawn: it is a real teddy, photographed in twenty-three separate poses and cut out frame by frame, so the thing running across the grass is the toy itself rather than an illustration of it.
Three stages, each with its own painted scene and its own music. Toybox Terrace opens on sunlit gardens and floating cottages, then it moves to Bear Boardwalk and Treehouse Heights. The menu keeps a running count of the golden thread, lost buttons and dream stars still out there.
- Photographed teddy character
- Three painted stages
- Jump, dash and paw attack
How to play B Bear
Arrow keys or WASD to move and crouch, space to jump, shift to dash, and X for the paw attack. On a phone the same moves appear as on-screen buttons, and it wants the phone turned sideways.
Choose Play to open the game. Use Full screen in the player to hide browser controls where supported, or play with the game filling the window. Exit game returns to this page.
Play nowInside the build
How B Bear was made
B Bear began as a real toy. Photographs in separate poses became cut-out animation frames, keeping the shape and texture of the original teddy. The character can run, crouch and attack without losing the details that make it recognisable.
The stages combine painted scenery with layers that move at different speeds. Toybox Terrace has a dedicated set of parallax layers; the character, platforms and foreground objects sit in front of the distant landscape. Collision and movement are handled by the game code, while the artwork supplies the setting.
The playable edition comes from the current v6 build. The character, artwork and music are packaged together, and the game only starts downloading when you open the player. This is an example of turning a familiar object into the centre of a personal adventure.
Screens & artwork
A closer look at the game’s characters, setting and presentation.



In motion

Put your own character in it
B Bear is a real teddy, photographed in twenty-three poses. Upload any picture, or describe a character, and the same set gets drawn so yours runs, jumps and falls over the way he does. The menu artwork is painted, so the title screen still belongs to the bear.
A cartoon of them: clean outlines and simple shading, still clearly the same face.
Upload a picture
A toy, a pet, a drawing, a person, anything at all. It gets looked at, and ten poses are drawn from what is in it. You will see every one before anything is built.
Or describe one instead
No picture needed. A sentence is enough, and the same ten poses get drawn from it.
Your picture is sent with each pose, to keep the character looking like it, and is not kept afterwards. The cut-out and the build both happen in your browser. The untouched game is at /games/b-bear.html.
Questions about B Bear
Is B Bear based on a real teddy?+
Yes. The playable character uses photographs of a real teddy in separate poses, cut out to make its animation frames.
Can I play B Bear on a phone?+
Yes. The game includes touch controls. Landscape orientation gives the wide stages enough room; a keyboard also supports movement, jumping, dashing and the paw attack.
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More from the studio

Turning a Real Teddy Into a Playable Character
The hard part is not drawing the bear. It is deciding which of its repairs to keep.

Turning Your Child's Teddy Into a Video Game Hero
There is a particular face a child makes when their own teddy walks onto a screen. How a toybox becomes a hand-painted platformer.

What Makes a Jump Feel Right
Every good platformer cheats in your favour. Here are the four places ours does it, and what each one is worth.