
How to Split the Cost of a Group Gift
The gift is rarely what goes wrong with a group present. The collection is.
What a bespoke game costs, how a commission actually runs, and ideas for the occasions people most often build one for.

The gift is rarely what goes wrong with a group present. The collection is.

The cheapest tier is the one people assume is a token version. It is not, and the reason is worth explaining.

We make these, so this is the article we have the least incentive to write. It is also the most useful one.

A commission has no second customer. That single fact explains almost the whole price.

Yes. The interesting questions are about permission and about what a likeness actually is.

A book is read to somebody. A game is played by them. That difference decides most of it.

The build is the predictable part. Everything before it is where a schedule is won or lost.

The commission is the easy part. Handing over a link at a party without it feeling like an email is the bit people get wrong.

Where should it be set is the question that decides everything. Most people answer it in four words.

Commissions fail in a small number of predictable ways. All of them are avoidable and most are avoidable by you.

Three photographs, and the good ones are almost never the ones people send first.

The build is yours to keep, share and replay. The reason that is true is the file format.

What happens between the first enquiry and the finished game, what we need from you, and the points where you get to change your mind.

A straight answer on what a bespoke game costs, what actually moves the price, and how to tell which tier fits the occasion you are building for.