Guides·4 min read

When a Custom Game Is the Wrong Gift

We make these, so this is the article we have the least incentive to write. It is also the most useful one.

The opening position of a commissioned chess game, with two hand-painted armies facing each other.

We build these, so this is the article we have the least commercial reason to write. It is also the one most likely to save somebody a few hundred pounds and an awkward moment.

A commissioned game is a very good gift in a fairly narrow set of circumstances. Here is where it is not, said as plainly as we can manage.

Six times we would tell you to spend it elsewhere

None of these are about the recipient being the wrong sort of person. They are about the gift and the occasion not matching.

  1. Nobody will be there to hand it over

    A build arrives as a link. A link sent to somebody who does not open links, on a day when nobody is sitting next to them, is a gift that stays unopened and then becomes a slightly embarrassing subject. If it cannot be opened in front of somebody, this is the wrong format.

  2. There is no material to build from

    The whole mechanism is specificity: the house, the road, the dog, the thing they always say. If you cannot fill a page with details about the person, what comes back will be pleasant and generic, which is the one outcome a commission cannot afford. Better to spend the afternoon finding the material first and decide afterwards.

  3. The date is closer than the scope

    A tight deadline is usually workable at a reduced scope, and that is a real option. What does not work is a large scope against a short date, because the compression shows in exactly the places a personal gift is judged. If the date cannot move and the scope cannot shrink, pick something else.

  4. It is meant to repair something

    A gift that is carrying an apology, or trying to restart a relationship that has gone quiet, is being asked to do a job no object can do. The effort reads as effort, which is not the same as the thing that was actually needed. This is true of any expensive present and it is especially true of one that takes weeks.

  5. The money is needed somewhere more useful

    Sometimes the honest answer is that the household needs the boiler fixed, or the couple would rather have the deposit, or the leaving collection would do more good handed over as it is. If that thought has occurred to you already, it is probably right.

  6. They would find the whole idea baffling

    Some people would genuinely rather have a plant. Not everybody enjoys being the subject of something, and a person who dislikes attention will not enjoy being the protagonist of anything, however well made. If you are unsure, that uncertainty is itself the answer.

What usually works better instead

The good news is that the material a commission needs is the material several cheaper things need too, so the research is never wasted.

The photographs, printed and labelled. The single most reliably valued thing across almost every occasion we write about, and it costs the price of the printing. Names on the back, while somebody still knows them.

An hour of somebody talking, recorded. How they met, what the work was, who the people in the old pictures are. Free, takes an afternoon, and it is consistently the thing families say afterwards they wish they had done sooner.

The logistics handled. The lunch booked, the travel arranged, the day cleared. What most people at a milestone actually lack is not an object.

Those three turn up repeatedly in gifts for someone who is hard to buy for and in the milestone birthday pieces, because they keep being the right answer.

A painted satchel and notebook from a commissioned adventure game.
The details in a build come from the brief. Without the material, there is nothing to paint.

When it is genuinely the right call

For balance, because the list above is not an argument against the format.

It works when there is a specific person with a specific history, somebody to sit with them while they open it, and a group who will recognise themselves in it. It works particularly well when the recipient already has everything purchasable, because it cannot be already owned. And it works when the occasion is one people will keep referring to, since a link survives every house move.

That case, and how to brief it, is in how commissioning a custom game works. What it costs is in how much a custom video game costs, and why it costs that is in why bespoke work costs what it does.

What this means

The format needs a person to hand it over. That is the one that catches people out most.

No material, no commission. Find the details first; they make every other gift better too.

And we would rather turn one down than take it. A small business survives on the outcomes, not the orders.

◆ Questions

Common questions

When is a custom video game a bad gift?+

When nobody in the story plays anything, when there is no material to build from, when the deadline is too close for the scope, when it is meant to fix something, when the budget is needed elsewhere, and when the recipient would find the whole idea baffling.

Does the recipient need to play video games?+

No, and most do not. What they need is somebody to hand it to them and sit with them. A game given by link to somebody who never opens links is a gift that stays unopened.

What if the deadline is very close?+

Say so in the first message. A tight date is usually workable at a reduced scope; a date discovered halfway through is not, because decisions have already been made against a different assumption.

Would you turn a commission down?+

Yes, and we would rather do that than take an order we think will disappoint. It is a small enough business that one bad outcome matters more than one more sale.

What should I do instead?+

Usually something with the same material and no software in it: the photographs printed and labelled, an hour of somebody talking recorded, or the time and logistics handled for a day out.

  • guides
  • cost
  • commissioning
  • expectations
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The title screen of a commissioned birthday game, painted in the style of an eighties home computer.
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